Saturday, 9 May 2026

How Lucasfilm Games kept Star Wars alive



A long time ago, before I started blogging, I wrote video game reviews for a Mac gaming site in the early noughties, starting with Star Wars Jedi Knight: Jedi Academy.

Now the circle is complete.

Star Wars: Gamers' Editor-in-Chief Søren Kamper approached me with an idea for an article about how Lucasfilm Games kept Star Wars alive following Star Wars: Return of the Jedi. How could I resist? Søren, you have the conn.

Guest post by Søren Kamper

When Star Wars: Return of the Jedi arrived in 1983, it gave the original trilogy a triumphant ending, complete with Ewoks, fireworks, and Darth Vader making the correct career move. But for a generation of fans, it also raised a strange question: what happens when the story seems over?

There were no new Star Wars films on the immediate horizon. Star Wars survived in toys, novels, comics, VHS tapes, and playground arguments about whether Boba Fett was truly gone. But one of the most important forces keeping the galaxy alive was quietly humming away on home computers and consoles: Lucasfilm Games.

As covered in Welcome to Lucasfilm, Lucasfilm Games carries a deep sense of nostalgia for anyone who grew up in the 8-bit Atari and Commodore 64 era. That nostalgia matters because these early games were not just merchandise. They were a way of travelling back to the galaxy when the cinema doors had seemingly closed.

The Galaxy Needed Somewhere to Go

Lucasfilm Games was established in 1982, just before Star Wars: Return of the Jedi completed George Lucas’ original trilogy. Its first titles, including Rescue on Fractalus! and Ballblazer, were not Star Wars games, but they showed the studio’s early DNA: technical curiosity, science-fiction atmosphere, and a willingness to treat games as more than branded distractions.

That distinction is important. Lucasfilm Games did not initially keep Star Wars alive by simply pumping out film adaptations. It helped keep the spirit of Lucasfilm alive by experimenting. The same company that had made audiences believe in X-wings, lightsabers, and trench runs was now asking what else could be done with a screen, a joystick, and a little imagination.

By the late 1980s and early 1990s, the original trilogy had become a home-video fixture, the Expanded Universe (EU) was gathering strength, and players wanted more than simplified recreations of famous scenes. They wanted to live in the galaxy. Lucasfilm Games, later LucasArts, understood that better than almost anyone.

X-Wing Made Star Wars Feel Serious Again

If one game truly announced that Star Wars could be reborn through interactive storytelling, it was Star Wars: X-Wing in 1993. This was not just “remember the trench run?” with better packaging. It was a proper PC space combat simulator that asked players to manage power systems, follow mission briefings, and survive as Rebel pilots in a campaign that treated the Galactic Civil War as a living conflict.

That mattered enormously. In the long gap between Star Wars: Return of the Jedi and Star Wars: The Phantom Menace, X-Wing made Star Wars feel operational again. The Rebellion had missions. The Empire had patrols. Convoys needed protecting. Capital ships loomed. Suddenly, Star Wars was not a trilogy you rewatched; it was a place you reported for duty.

For a fuller historical breakdown, the Complete List of All Star Wars Games Ever Made at Star Wars: Gamers shows just how central the 1990s became to the franchise’s gaming identity. The decade did not merely fill the dead air between film releases. It built an entire interactive wing of Star Wars fandom.

TIE Fighter Gave the Empire a Cockpit

Star Wars: TIE Fighter arrived in 1994 and remains one of the bravest ideas in the franchise’s gaming history. Instead of putting players back in the Rebel Alliance, it placed them inside the Imperial Navy. You were not Luke Skywalker. You were following orders, defending Imperial interests, and realising that Star Wars could become more interesting when games were allowed to shift perspective.

That is where LucasArts separated itself from ordinary licensed game development. The studio was not just adapting Star Wars. It was finding playable angles that the films could not easily explore. The Star Wars Games of the 1990s archive captures this period well: flight sims, shooters, and console adventures turned the decade into a genuine expansion era.

TIE Fighter also proved that games could complicate Star Wars without breaking it. The Empire was still the Empire. Darth Vader was not suddenly running a charity. But from inside the cockpit, the conflict felt different.

Dark Forces Opened Another Door

Then came Star Wars: Dark Forces in 1995, and suddenly the galaxy had boots on the ground. Kyle Katarn was not a Skywalker, not a Jedi, and not a movie character waiting for his close-up. He was a former Imperial turned mercenary, and his world felt grubbier, moodier, and more dangerous than the polished heroics of the films.

Generation Star Wars has already highlighted Star Wars: Dark Forces Remaster, and it is easy to see why the game still has a hold on players. Dark Forces expanded the galaxy without making it feel less like Star Wars. Imperial bases, secret weapons, sabotage missions, and the Dark Trooper project gave players a story that felt adjacent to the films rather than trapped beneath them.

The 1990s Became the Second Life of Star Wars

By the middle of the 1990s, LucasArts had helped turn Star Wars into a living archive of playable experiences. Rebel Assault used CD-ROM spectacle to make Star Wars feel cinematic on home computers. Star Wars: Shadows of the Empire became part of a multimedia experiment that treated a story between Star Wars: The Empire Strikes Back and Star Wars: Return of the Jedi like a major event, even without a film. Jedi Knight: Dark Forces II pushed Kyle Katarn into Force mythology with live-action cutscenes and branching choices.

Not every game was perfect. Some have aged like blue milk left too close to a binary sunset. But collectively, they did something vital. They kept the galaxy moving. For fans who discovered Star Wars on VHS, these games were often the main course. They let players fly, sneak, shoot, race, and explore during an era when Star Wars could easily have become a museum piece.

From LucasArts to Lucasfilm Games Again

That is why the closure of LucasArts in 2013 hit so hard. The Generation Star Wars article LucasArts closed and game over for Star Wars 1313 captured the feeling at the time: it was the end of an era, and not just because a studio name had disappeared. For many fans, LucasArts was where Star Wars had gone during the quiet years.

The name has since returned through Lucasfilm Games, now coordinating Star Wars projects with studios across the industry. That modern model is different from the old in-house LucasArts era, but the mission is familiar.

As the Star Wars: Galactic Racer gameplay trailer coverage shows, Lucasfilm Games still understands the power of reaching back into gaming memory and finding something worth reviving.

That may be the real legacy of Lucasfilm Games after Star Wars: Return of the Jedi. It did not merely keep Star Wars commercially visible. It kept the galaxy playable. It gave fans agency at a time when the films had gone quiet. It transformed nostalgia into missions, cockpits, corridors, lightsaber duels, and loading screens.

Following Star Wars: Return of the Jedi, Lucasfilm Games helped prove that Star Wars did not need to be on cinema screens to feel alive. Sometimes, all it needed was a keyboard, a joystick, a mission briefing, and the sound of a TIE fighter screaming past.

What are your favourite Lucasfilm Games or LucasArts memories? Let me know in the comments below.

Thursday, 7 May 2026

Star Wars Celebration sold out



On Wednesday, tickets for Star Wars Celebration Los Angeles 2027 went on sale.

Out of curiosity, I joined the virtual queue (I was watching Star Wars: Maul - Shadow Lord on Disney+)! It'll be the 50th anniversary of George Lucas' space opera, and demand for tickets to the 4-day event was greater than ever. After 4 hours or so in the queue on my iPad Pro, all the adult tickets were sold out...

As I've written previously, Star Wars Celebration is fantastic fun and a unique opportunity to meet fellow fans and forge new friendships through all things Star Wars.

As a blogger, I've had the chance to work with Lucasfilm licensees since the first-ever Star Wars Celebration Europe in 2007.

Whilst I'm disappointed not to be attending in person to celebrate the 50th anniversary of Star Wars, we'll be covering the official fan event next April. So stay tuned for further updates.

Star Wars Celebration Los Angeles 2027 will run from 1st to 4th April, 2027. Star Wars: Starfighter, directed by Shawn Levy and starring Ryan Gosling, will be in cinemas on 28th May, 2027.

Did you get tickets for Star Wars Celebration Los Angeles 2027? Let me know in the comments below.

Wednesday, 6 May 2026

Neo Geo returns for 35th anniversary



SNK's Neo Geo Advanced Entertainment System (AES), promoted by its hugely successful arcade incarnation, Neo Geo Multi-Video System (MVS), failed to challenge the dominance of Nintendo and Sega's 16-bit consoles in the early nineties.

This was due to the prohibitively expensive hardware aimed at rich kids (I was one myself, but my folks rightly said I had enough stuff) and the Nintendo/Sega duopoly. However, Neo Geo was home to Fatal Fury, Metal Slug and The King of Fighters franchises.

To celebrate the 35th anniversary of SNK's luxury console, the Neo Geo AES+ has been announced for the holiday season.

Commenting on the launch of the new Neo Geo AES+ console, software and accessories, Ben Jones, Commercial Director of PLAION REPLAI said, “Neo Geo remains peerless in the eyes of arcade enthusiasts who were never inclined to accept anything less than the authentic arcade experience. For 35 years, SNK’s hardware has continued to astonish gamers with the system’s game collection, which includes a wealth of great titles, somehow only improving with age, and remaining timeless classics to this day. We are beyond excited to reintroduce this legendary system to modern gamers, in a way that refuses to compromise on the integrity of the original hardware and collecting experience, now priced at a level which every gamer can finally afford. We look forward to unveiling more news throughout the year and cannot wait for gamers to get reacquainted with the 100Mega Shock that only Neo Geo can provide.”

All versions of the Neo Geo AES+ come complete with power supply, HDMI cable and Arcade Stick, and in addition, the following Neo Geo AES+ accessories will also be available to purchase upon launch:

Neo Geo AES+ Arcade Stick: A 1:1 replica of the original classic controller, now updated to offer both wired and wireless capability
Neo Geo AES+ Memory Card: A 1:1 replica of the original, performing in the exact same fashion as the original, but now updated to no longer require a cell battery
Neo Geo AES+ Gamepad: A 1:1 replica of the original

Launching alongside the console is a collection of ten classic games:

Metal Slug
The King of Fighters 2002
Garou: Mark of the Wolves
Big Tournament Golf
Shock Troopers
Samurai Shodown V Special
Pulstar
Twinkle Star Sprites
Magician Lord
Over Top

Response to the announcement of the Neo Geo AES+ has been overwhelmingly positive, says Lars Wingefors:

"As we reflect on how Neo Geo AES+ has been received over the past week, it's hard not to pause for a moment.

The reception from the global retro community over the past week has been nothing short of overwhelming. Within the first 24 hours, we took more paid preorders than our entire annual forecasted volume of the Neo Geo AES+. Since then, sales have continued strongly through our own channels, online retailers, and specialist stores. Seeing the console currently ranked #1 on Amazon US across the entire Video Games category is both humbling and deeply inspiring. The team are now updated our production forecasts ahead of the launch Nov 12."


As a nostalgia nerd, I've written about the Neo Geo previously, and am looking forward to unboxing a Neo Geo AES+ and playing Metal Slug.

Pre-order Neo Geo AES+ at Amazon (affiliate link).

Are you looking forward to the Neo Geo AES+? Which games would you like to see released in the future? Let me know in the comments below.

Monday, 4 May 2026

Star Wars Weekender at the Royal Albert Hall



May the Fourth be with you! The Royal Albert Hall has announced its first-ever Star Wars in-concert Weekender with two screenings of each film from the original trilogy taking place over four days - Thursday 29th April to Sunday 2nd May 2027 - to celebrate the franchise’s 50th anniversary.

The screenings of Star Wars: A New Hope, Star Wars: The Empire Strikes Back, and Star Wars: Return of the Jedi in Concert will be accompanied by the London Symphony Orchestra (LSO), who famously recorded the original movie soundtracks with composer and conductor John Williams.

Sarah Quinn, LSO Chair and Sub-Principal Second Violin, said:

"From that triumphant opening chord on the first recording session for A New Hope in Anvil Studios, the Star Wars ‘sound’ has become synonymous with the London Symphony Orchestra, which carries the DNA of John Williams’s music in its blood. What better way to celebrate this anniversary than reliving the original trilogy in full, and we look forward to sharing these momentous performances at the Royal Albert Hall."

Screening schedule:

29th April - 2nd May

Thursday 29th April 2027

7:30pm - Star Wars: A New Hope in Concert (U)

Friday 30th April 2027

7:30pm - Star Wars: The Empire Strikes Back in Concert (PG)

Saturday 1st May 2027

2pm - Star Wars: A New Hope in Concert (U)

7:30pm - Star Wars: The Empire Strikes Back in Concert (PG)

Sunday 2nd May 2027

1pm - Star Wars: Return of the Jedi in Concert (PG)

6:30pm - Star Wars: Return of the Jedi in Concert (PG)

Are you attending the LSO Star Wars Weekender at the Royal Albert Hall in 2027? Let me know in the comments below.

Friday, 1 May 2026

Hasbro announces animatronic Ultimate Grogu



Our friends at Hasbro have sent over details regarding an animatronic Ultimate Grogu to celebrate Star Wars Day and the release of The Mandalorian and Grogu on the big screen.

Few characters have defined modern pop culture quite like Grogu. First capturing hearts on the Disney+ series The Mandalorian, the breakout Star Wars character’s story is set to continue on the big screen in the upcoming film Star Wars: The Mandalorian and Grogu starring Pedro Pascal, Sigourney Weaver and Jeremy Allen White. Hasbro is bringing that cultural phenomenon to collectors’ shelves with Ultimate Grogu, a meticulously crafted 1:1 scale animatronic designed for collectors, fans, and cosplayers alike.

“Our goal with Ultimate Grogu was to make fans feel like he’s truly part of their world,” said Adam Biehl, Head of Disney Action Brands at Hasbro. “Our design and development team spent hours studying how the character came to life in The Mandalorian series, striving to capture his personality and movements in a way that honors what Lucasfilm delivered in entertainment. Powered by our long-standing collaboration with Disney Consumer Products, we’re launching the most life-like, interactive, and expressive Grogu character Hasbro has ever created.”

The Ultimate Grogu features built-in motors, sensors, and microphones to deliver over 250 animations and sounds. The animatronic boasts three different modes of play which include endearing movements like waving, giggling and even “toddling” forward, in ways that make him incredibly life-like. Crafted with premium materials and authentic detailing, the figure includes accessories and tailoring true to the fan-favorite character’s screen appearance.

As Claire Goolsby, one of the Hasbro electrical engineers who worked on the toy, explains:

“One of the things that we’re excited to bring to life in this product is directional audio sensing. He has two microphones in him that are strictly listening for noise. When we’re in a less-crowded environment, those will be active, and he’s going to turn left or right or toward the center to really make him feel like he is part of your dinner table, your game night, or any sort of action.”

Ultimate Grogu is available for pre-order now on Hasbro Pulse, Amazon, and Fan Channel retailers, with two pre-order options launching simultaneously. The first option with standard packaging will begin shipping in early 2027. For fans looking to receive sooner, a limited run of First Edition quantities featuring special edition packaging and a collector card will ship in late 2026.

Pre-order Ultimate Grogu at Amazon (affiliate link).

Are you getting an Ultimate Grogu? Let me know in the comments below.

Thursday, 30 April 2026

Roger Sweet, creator of He-Man, has died



Roger Sweet, the senior toy designer who created He-Man for Mattel, has died. He was 91.

TMZ reported his death, indicating Sweet passed away on Tuesday after a battle with dementia. He is survived by his wife, Marlene.

Mattel, along with Mego, infamously passed on Star Wars in the late seventies, paving the way for Kenner's stellar success. In the wake of George Lucas' space opera dominating toy aisles around the world, Mattel searched for its own intellectual property (IP) after licensing the short-lived original series of Battlestar Galactica.

Sweet had the power!

Sweet kitbashed a more muscular Big Jim action figure, and a legend was born. He-Man. The rest is pop culture history, and Sweet's legacy lives on in a new live-action movie coming this summer.

Masters of the Universe is directed by Travis Knight (Bumblebee) from a script by Chris Butler. It stars Nicholas Galitzine as Prince Adam/He-Man, alongside Camila Mendes as Teela, Alison Brie as Evil-Lyn, Idris Elba as Man-At-Arms, Morena Baccarin as The Sorceress of Castle Grayskull, Jóhannes Haukur Jóhannesson as Malcolm/Fisto, and Jared Leto as Skeletor.

Masters of the Universe is in cinemas on 5th June 2026.

Are you looking forward to Masters of the Universe? Let me know in the comments below.

Wednesday, 29 April 2026

Behind-the-scenes of The Mandalorian and Grogu



With only a few weeks until Star Wars is back on the big screen, Adam Savage (MythBusters) goes behind-the-scenes of The Mandalorian and Grogu with director Jon Favreau.



Read the official synopsis:

"Star Wars: The Mandalorian and Grogu marks the return of Star Wars to the big screen, the culmination of a journey that began when we met these now iconic characters six years ago. Tested visited the production, where director Jon Favreau walked Adam Savage through practical sets housed within Quonset Huts–the very ones built during the same mid-century aviation and hot rod boom that inspired George Lucas’s aesthetic sensibilities."

The Mandalorian and Grogu, based on the fan-favourite characters from The Mandalorian on Disney+, embark on their most thrilling mission yet in The Mandalorian and Grogu, an all-new family-friendly Star Wars adventure filmed for IMAX and opening exclusively in cinemas on 22nd May 2026.

Are you looking forward to The Mandalorian and Grogu? Let me know in the comments below.

Monday, 27 April 2026

Celebrate Star Wars Day in IMAX



Over 25 minutes of footage from The Mandalorian and Grogu will be shown for free at selected IMAX cinemas on Star Wars Day.

Eagle-eyed fans spotted what looked like an INT-4 Interceptor in the footage shown at CinemaCon, and a pair of them appear in a poster by UK-based artist Matt Ferguson. This is a Mini-Rigs deep cut from Kenner's original Star Wars toy line!



The Mandalorian and Grogu, based on the fan-favourite characters from The Mandalorian on Disney+, embark on their most thrilling mission yet in The Mandalorian and Grogu, an all-new family-friendly Star Wars adventure filmed for IMAX and opening exclusively in cinemas on 22nd May 2026.

Are you looking forward to The Mandalorian and Grogu? Will you be attending the free special screening in IMAX? Let me know in the comments below.

Sunday, 26 April 2026

Shawn Levy on Star Wars and AI



Director Shawn Levy spoke to Variety about editing Star Wars: Starfighter and the use of artificial intelligence (AI) in the creative process.

The much-anticipated standalone Star Wars movie set 5 years after Star Wars: The Rise of Skywalker, starring Ryan Gosling, Amy Adams, Matt Smith, Mia Goth and Aaron Pierre, doesn’t hit cinemas until 28th May, 2027. This coincides with the 50th anniversary of George Lucas' space opera.

“I’m in the beautiful sanctity of the edit room,” Levy said at the Breakthrough Prize Ceremony. “We don’t come out until next year, and so it’s a rare movie where I don’t have a release date looming. So I’m in the dark quiet of the edit room, finding the best possible shape for the film.”

From the sound of it, AI will not be a significant tool in finding that shape. “To date, I’ve not incorporated AI in any meaningful way in any phase of my storytelling process, but I have no doubt that in the course of my career we will see its integration,” Levy said.

A prolific director and producer, Levy’s projects have included Stranger Things, Deadpool & Wolverine, Free Guy and The Adam Project.

“To the point that many smarter people than I have made, it’s about integrating these technologies responsibly and with still the primacy of the creative voice and not a potential replacement for that voice because I think that what you get from creative voice and vision is singular and irreplicable, but if we can use these emerging AI capacities to support storytelling in still a kind of creative and human first workflow then I think it’s something to embrace, not fear.”

Regulation is key, Levy said. “I spend a part of every day trying to increase my fluency around the regulatory options surrounding [AI],” he said. “I think it’s going to be essential, but I think to hide our heads in the sand and pretend that it’s not going to be not just an emergent but an essential part of our lives, not just filmmaking lives, [but] lives, I think that would be naive and foolish.”

Are you looking forward to Star Wars: Starfighter? Let me know in the comments below.

Saturday, 25 April 2026

He-Man has the power in Masters of the Universe



Mattel Films and Amazon MGM Studios have dropped an international trailer for Masters of the Universe.



Read the official synopsis:

"After being separated for 15 years, the Sword of Power leads Prince Adam (Nicholas Galitzine) back to Eternia, where he discovers his home shattered under the fiendish rule of Skeletor (Jared Leto). To save his family and his world, Adam must join forces with his closest allies, Teela (Camila Mendes) and Duncan/Man-At-Arms (Idris Elba), and embrace his true destiny as He-Man — the most powerful man in the universe."

Masters of the Universe is directed by Travis Knight (Bumblebee) from a script by Chris Butler. It stars Nicholas Galitzine as Prince Adam/He-Man, alongside Camila Mendes as Teela, Alison Brie as Evil-Lyn, Idris Elba as Man-At-Arms, Morena Baccarin as The Sorceress of Castle Grayskull, Jóhannes Haukur Jóhannesson as Malcolm/Fisto, and Jared Leto as Skeletor.

Masters of the Universe is in cinemas on 5th June 2026.

Are you looking forward to Masters of the Universe? Let me know in the comments below.